//
// ErrorString.h
// =============
// Error identifier to string convert.
//

#ifndef __ERROR_STRING_H__
#define __ERROR_STRING_H__

#define ES_OUT_OF_MEMORY			"Insufficient memory space."
#define ES_D3D_CREATE_FAILED		"This application requires DirectX 9.0c or higher version installed."
#define ES_HARDWARE_UNSATISFIED		"Hardware not compatible with specified configuration."
#define ES_DEVICE_CREATE_FAILED		"Failed to create Direct3D device."
#define ES_GRAP_CREATE_FONT_FAILED	"Failed to initialize font resources."

#define ES_SHADER_LOAD_FAILED		"Failed to load shader."

#endif // __ERROR_STRING_H__
